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FLESH FEAST - Arcade Zombie Action for
PC


Flesh
Feast is basically a clone of
Raven's Take No
Prisoners,
despite having better graphics. In this 3D action game, you play up to
three different groups of people who are trapped on an island and can't
get out. Naturally, the island is not a Malibu beach: there are zombies
everywhere looking for your blood. Starting from different parts of the
island, the three groups of people must advance towards the middle
where they will be able to find a way out of this hellhole.
If
you have played Take No
Prisoners,
you will know exactly what Flesh
Feast
is like. Basically you control a character from the overhead
perspective, picking up weapons and power-ups along the way to find the
level exit. You can control up to three different people on each level,
a fact that adds some strategic element to the game, although more
annoying than fun because the zombies keep pestering all of them, and
there is no way to issue orders in a "paused mode w/ time limit" like
in Space Hulk
games. Fortunately, you don't need all the
characters to be alive to finish the game.



Fans
of George A. Romero's gore-struck,
zombie-riddled flicks such
as Day of the Dead will be able to find out firsthand what it's like to
walk among the dead, as SegaSoft's action-adventure title Flesh Feast
will come to life for the PC this January. And, as illustrated by
Capcom's Resident Evil, the zombie/horror genre transfers well to
gaming, featuring key elements of blood, fear, and brutal annihilation,
making Flesh Feast, even in its early stages, no exception to the
"carnage is delicious" rule.
The
gameplay begins on Nasat (could that be
Satan?) Island, several
hours after a deadly explosion resounding from a local factory emits
blinding light, billowy black clouds of smoke, and a putrid stench into
the air. The dead have come to life, or at least to function, and
they're looking for lunch - of the live, human variety. Why have they
resurrected? In Romero's Dawn of the Dead, one character posed that
it's "because hell is too full." In FF, you may be able to find a more
substantial explanation - after survival, that's the primary goal of
the game.



As
one of the
few remaining humans on the Island, you'll act in one
of two methods. In simultaneous command mode, you'll control a team of
four characters as you combat the corpses in turn-based, RPG-style
play. And in single character mode, you'll manage a lone human,
directing all of his actions and fights. In either mode, your goal is
concise: Solve the mission within each of the 17 levels, kill any
zombies that get in your way, and save as many of the other humans
unfortunate enough to still be alive. If you accomplish all of this,
you'll presumably leave the island and flee to safety. If you fail, the
game is over and you become one of them. But with a selection of more
than 50 different weapons at your disposal, running the gamut of
assault devices from baseball bats, guns, C-4 explosives, and chainsaws
to more critical implements such as mines and snares, the odds will tip
more in your favor. Besides loading a walking corpse full of lead or
stabbing it repeatedly until it drops, you'll be able to lure large
groups of zombies into your well-planned traps - a skill the undead
will probably be without. Weapons and items will be scattered around
Nasat Island in buildings such as the hospital, factory, laboratory,
security base, hotel, sports complex, hydro plant, and shopping mall
(Romero reference number three), and on properties such as the airport,
a farm, a graveyard, and the boat docks.

Windows
95/98/Me/2000/XP
£1
from
each sale of this CD is donated to Charity!
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We
Donate £1 from each sale!
UNICEF is the world's
leading organisation working specifically for children. They work with
local communities and governments in 157 countries, areas and
territories, to provide emergency relief and run long-term development
programmes in areas such as health, education and child protection.
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£1
from every sale of
this CD goes direct to the UNICEF Charity.
The Publishers of this CD promise to
pay UNICEF
£1 per unit distributed.
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