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FLESH FEAST - Arcade Zombie Action for PC

Flesh Feast is basically a clone of Raven's Take No Prisoners, despite having better graphics. In this 3D action game, you play up to three different groups of people who are trapped on an island and can't get out. Naturally, the island is not a Malibu beach: there are zombies everywhere looking for your blood. Starting from different parts of the island, the three groups of people must advance towards the middle where they will be able to find a way out of this hellhole.

If you have played Take No Prisoners, you will know exactly what Flesh Feast is like. Basically you control a character from the overhead perspective, picking up weapons and power-ups along the way to find the level exit. You can control up to three different people on each level, a fact that adds some strategic element to the game, although more annoying than fun because the zombies keep pestering all of them, and there is no way to issue orders in a "paused mode w/ time limit" like in Space Hulk games. Fortunately, you don't need all the characters to be alive to finish the game.

Fans of George A. Romero's gore-struck, zombie-riddled flicks such as Day of the Dead will be able to find out firsthand what it's like to walk among the dead, as SegaSoft's action-adventure title Flesh Feast will come to life for the PC this January. And, as illustrated by Capcom's Resident Evil, the zombie/horror genre transfers well to gaming, featuring key elements of blood, fear, and brutal annihilation, making Flesh Feast, even in its early stages, no exception to the "carnage is delicious" rule.

The gameplay begins on Nasat (could that be Satan?) Island, several hours after a deadly explosion resounding from a local factory emits blinding light, billowy black clouds of smoke, and a putrid stench into the air. The dead have come to life, or at least to function, and they're looking for lunch - of the live, human variety. Why have they resurrected? In Romero's Dawn of the Dead, one character posed that it's "because hell is too full." In FF, you may be able to find a more substantial explanation - after survival, that's the primary goal of the game.


As one of the few remaining humans on the Island, you'll act in one of two methods. In simultaneous command mode, you'll control a team of four characters as you combat the corpses in turn-based, RPG-style play. And in single character mode, you'll manage a lone human, directing all of his actions and fights. In either mode, your goal is concise: Solve the mission within each of the 17 levels, kill any zombies that get in your way, and save as many of the other humans unfortunate enough to still be alive. If you accomplish all of this, you'll presumably leave the island and flee to safety. If you fail, the game is over and you become one of them. But with a selection of more than 50 different weapons at your disposal, running the gamut of assault devices from baseball bats, guns, C-4 explosives, and chainsaws to more critical implements such as mines and snares, the odds will tip more in your favor. Besides loading a walking corpse full of lead or stabbing it repeatedly until it drops, you'll be able to lure large groups of zombies into your well-planned traps - a skill the undead will probably be without. Weapons and items will be scattered around Nasat Island in buildings such as the hospital, factory, laboratory, security base, hotel, sports complex, hydro plant, and shopping mall (Romero reference number three), and on properties such as the airport, a farm, a graveyard, and the boat docks.

Windows 95/98/Me/2000/XP

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Item is Supplied in SEALED CD SLEEVE, and is a re-release. Item is Mint Condition - Artwork is for illustration only and may differ. All Trademarks Acknowledged.